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Monkey Madness 3 50% OFF ENTRY VideoMonkey Madness 2 Quest Guide (Chapter III) - FULL Platform Walkthrough
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Use all the yarn tails to attach the pieces to the doll. Attach the two beads for the eyes, using your pointed needle.
Now take some black yarn scraps and embroider the face by adding a vertical and a horizontal line, shaping the face. WHAT YOU NEED. Use the yarn ends later to attach the snout to the head.
Use the yarn ends later to attach the ears to the head. MR, then 7 sc into the ring, close the ring with a sl st. All the routes you'll need to take in the quest.
The solution to the reinitialization puzzle. The layout of the jail. Garkor's Location is shown in blue. The location of the hut. The location of the M'amulet moulds.
The trapdoor is directly next to the ladder. Caranock and Waydar having a conversation. Caranock, Waydar and King Awowogei plotting.
The 10th squad and the player fight the demon. Bonzara teleports a player. Categories :. Community content is available under CC-BY-SA unless otherwise noted.
Fan Feed 0 Old School RuneScape Wiki. Universal Conquest Wiki. FandomShop DC Trivia GalaxyQuest. This quest has a quick guide found here.
Talk to King Narnode Shareen in the Grand Tree. The King of the northern Gnomes, Narnode Shareen, is once again in need of your help.
He recently decided to send an envoy of his Royal Guard, the 10th squad, to oversee the decommissioning of the Gnome owned ship-building facilities on the eastern coast of Karamja.
Jungle Demon level Three wise monkeys. Gnomes and people. If you did not bring resources anti-poison, food, etc or need to restock, now is the time to bank and get more items.
Zooknock can be found in the dungeon located in the southern part of Ape Atoll. To exit the city, climb the ladder on the scaffolding just south of Garkor and jump down.
Be wary of a monkey wandering the graveyard around the ladder: He can call the monkey guards to send you back to into prison.
Once you're back in the jungle region, head straight west and go down the ladder into the dungeon. To reach the gnome, you must navigate through the dungeon, passing the monsters, traps and falling rocks.
Activating Protect from Melee will significantly reduce the amount of damage taken while travelling through the dungeon. If you have level 30 Magic, you can use the Surge ability to get across traps without taking damage.
Tell him that you are there on Garkor's suggestion of having an insider, and he explains that since humans are more closely linked to monkeys than gnomes, you are the perfect candidate for the mission.
To complete the transformation, he needs objects into which he can store the magical power required to communicate with the monkeys as well as maintain the monkey form - he suggests getting a talisman for the disguise and an amulet for communicating with the monkeys.
Zooknock provides you with a list of items that are needed to create the required objects. Use the mould, the dentures, and a gold bar on Zooknock.
He tells you that he has enchanted the gold with the power from the dentures, and you must smith it into an amulet only at a location that is sacred to the monkeys, otherwise the effect will soon wear off; he returns the m'amulet mould and also gives you an enchanted bar.
Return to the monkey colony and travel east towards the temple. With Protect from Melee on, enter the temple and climb down the trapdoor along the eastern wall of the temple.
If it is blocked by the ape guards, simply climb a ladder where there are very few guards, and back down the one leading right next to the trapdoor.
The guards in the temple will attack you if you get too close, however they will not send you to jail. In the basement are two flaming pits and lots of zombie monkeys, so do not turn off protect from melee.
Use the enchanted bar with either pit to create an unstrung amulet. If you do not have the m'amulet mould in your inventory, you will get the message "You do not have anything suitable for smithing an enchanted bar".
Use a ball of wool on it to complete the monkeyspeak amulet. While the amulet does give you the ability to talk to monkeys, talking to them except for the monkey child without a disguise will result in you being thrown into monkey jail.
Return to Ape Atoll to be placed in the jail cell; escape another time. Under the safety of the jungle grass, travel a short distance west to the banana garden.
Wait for the monkey's aunt to leave through the southern entrance and quickly go into the garden through the corridor at its north-east corner.
When she is returning through the western gate, run back into the corridor to avoid being detected by the aunt. If you fail this step, you'll be ambushed by ninja monkeys and sent back to jail though you will get to keep the bananas that you took from the trees ; if she does spot you, just climb up the stairs and wait for about five seconds.
Equip the monkeyspeak amulet and speak to the monkey child in the garden. You must talk to him twice, before telling him that you are his uncle.
The child, still at an innocent age, agrees with you and tells you that his aunt has promised to gift him a toy, if he can manage to get 20 bananas for her.
Offer to retrieve the bananas for him and pick some from the trees. You only need to obtain 5 bananas for the child, as he cannot yet count.
Hide in the corridor as many times as required, and finally hand over the bananas to the monkey in exchange for a monkey talisman.
You must now return to the dungeon again and give Zooknock the regular monkey bones or corpse and the talisman. In the event that you bring the wrong bones, you will still receive a type of greegree but it will not be the one you need to progress with the quest.
You'll know that you had the wrong bones if Zooknock gives you anything other than a monkey greegree. The greegree will still work as a disguise on the island, and you can use it to buy another talisman from Tutab's Magical Market for Zooknock to make you the proper greegree.
Ninja monkey greegree , Zombie monkey greegree , or Gorilla greegree will not work for this quest. He will enchant the talisman into a monkey greegree , allowing you to transform into a monkey and blend inside the colony.
Unfortunately, Zooknock was not able to completely infuse his magic and therefore the greegree has a limited working range, only working on Ape Atoll, and the wielder is unable to use weapons in the disguised form.
A cutscene ensues, in which Caranock and Waydar are seen having a conversation in the island's banana plantation.
Having been part of a conspiracy all along, Waydar informs Caranock of the current situation. Caranock tells him that they need to finish Glough's mission and that he has hatched a plan to do just so.
He wants to execute the entire 10th Squad and blame their deaths on the Karamjan humans, forcing Narnode to act recklessly out of anger and maybe even invade the human kingdoms.
Return to the monkey colony with the amulet and greegree equipped. In the Karamjan monkey form, you are free to roam around unhindered, which means you will not be approached or attacked by any of the locals and the entrance guards, although you may still be damaged by traps, poison, or the Ape Atoll Agility Course.
You can pick bananas from the trees by the child to restore your health without eating your inventory food.
Head to the south-east part of the colony and speak to Garkor. Impressed with your outfit, he wants you to seek an audience with Awowogei by pretending to be a Karamjan envoy, here to seek an alliance with him.
Try to enter the throne room, but you'll be stopped by an Elder Guard , who informs you that only the Captain of the Monkey Guard, or people authorised by him, are allowed to speak to the king.
The guard points you in the direction of the Captain, named Kruk. To get to him, head west to beyond the town gate and climb to the vantage point of the hill from its south-west entrance.
Next, climb the ladder and walk across the bridge and down the other side. Speak to Kruk there and request him to allow you to speak to the king.
He assesses you and agrees to solicit a meeting between you and Awowogei. Inside the throne room, speak to the monkey king and play an envoy's part.
When you tell him that the Karamjan monkeys would like to serve under his rule, Awowogei decides to test your mettle. He agrees to sign a pact if you can use your resourcefulness to rescue a monkey from the Ardougne Zoo and bring it to him.
Head to the Ardougne Zoo any way you can make sure to either unequip your greegree, or keep a free inventory space before teleporting, otherwise you will lose your greegree and you will need to obtain another one.
Enter the zoo and wield the greegree again. You must use the regular monkey greegree, not the ninja monkey greegree. Try talking to the Monkey Minder near the northern entrance, and he'll catch you and put you inside with the other monkeys.
Speak to any one of the monkeys and convince them to jump into your inventory. Now, unequip the greegree and speak to the minder to be let out of the enclosure.
Do not teleport with the monkey in the inventory or he will run off. Using teleportation channels such as spirit trees and the fairy rings will also cause the monkey to disappear.
Since the monkey cannot be banked, your only option is to walk or run to the Grand Tree and talk to Daero to return to Ape Atoll.
Equip the greegree and head back to King Awowogei. When you speak to him, the monkey is automatically freed from the inventory and he applauds you on a job well done, although he still needs some time to consider your proposal.
Exit the throne room and speak to Garkor.